Sculpture

Digitally I work with the Pixologic program Zbrush, sometimes in combination with Cinema 4D, Sculptris, Meshlab, and Osirix to create digital sculptures or models to be incorporated into other artwork.

I also enjoy working in traditional media oil and water-based clay and wax, and have training in silicone, polyurethane, and acrylic casting.  I have a background in ceramics and love the chance to get my hands dirty!

 

Digital Sculpture

Traditional Sculpture